Find the human problem
Clarify who the product is for, what they are trying to accomplish, and what currently makes the experience feel heavy.
Wanling Ma / UX designer & AI prototyper
I turn ambiguous product ideas into thoughtful flows, polished prototypes, and clear user experiences.
A visual system for turning repetitive work into editable, inspectable flows.
Open study
02A screenshot review workspace that turns vague feedback into annotated decisions and next steps.
03A behavior bench that makes prompts, examples, responses, and quality decisions visible in one place.
04A build journal that turns plans, screenshots, tests, and review notes into a readable case-study trail.
Selected work
I focus on interaction clarity, visual restraint, and prototypes that make product decisions easier to evaluate.
Working method
Clarify who the product is for, what they are trying to accomplish, and what currently makes the experience feel heavy.
Design the flow, hierarchy, language, states, and controls before decorating the surface.
Use fast prototyping and AI-assisted coding to make ideas concrete, testable, and easy to discuss.
Refine spacing, motion, accessibility, copy, and edge cases until the interface feels intentional.
Interface sensibility
Lead with one clear action, then let secondary paths stay available without competing.
Empty states need a point of view, not just a blank area waiting for data.
Focus, motion, and responsive behavior should feel designed at the same level as the hero.
Next step
I am interested in roles where UX design, product judgment, and rapid prototyping work closely together.